As the week goes on, this coding appears to drastically malfunction as Phone Guy informs the player of the animatronics merely staring at adult patrons regardless of their hostility. In the second game, the new "toy" animatronics are supposedly connected to a criminal database enabling them to identify dangerous individuals in the restaurant and protect their valued customers if necessary. Thus, they will attempt to forcefully stuff them into an animatronic suit, killing them in the process. However, similar to the first game, upon sighting a person after-hours, the old animatronics will assume the person is an endoskeleton without a suit on. They then try to find the nearest source of noise in an attempt to find a room with potential customers - in this case, the player's office where either Jeremy Fitzgerald or Fritz Smith reside, depending on the night. Instead, during their construction, the robots were never given a proper night mode, so, at night, when they don't hear noise, they think they're in the wrong room. In Five Nights at Freddy's 2, the animatronics aren't left on a free-roaming mode at night. This ends up killing the player as seen on the Game Over screen in the first game. The only parts of the human body that would ever be seen again are the eyeballs and the teeth which pop out of the front of the suit's mask. Unfortunately, there is no room for a human to stay alive inside the suits as they are filled with crossbeams, wires, animatronic machinery, and other structural pieces especially around the facial area. As this is against the rules at the establishment, they will attempt to forcefully stuff the player into an animatronic suit (despite this, the animatronics often pass by the endoskeleton Backstage and make no attempt to stuff it inside a suit, which may simply be an oversight). This is confirmed by the Phone Guy during his call on Night 1.īecause the security guard is at Freddy Fazbear's Pizza after business hours, the animatronics won't recognize him as a human rather, they will think that the player is simply an endoskeleton without a costume on. In the first game, the animatronics wander about Freddy Fazbear's Pizza after-hours in a "free-roaming mode" (due to their servos locking up if they stay in place for too long) and sometimes coming after the protagonist Mike Schmidt. As a result, the screeches of the other animatronics upon killing the player are often theorized to be the terrified screams of said children who were murdered and presumably stuffed into the animatronic suits. He has confirmed that the pizzeria is haunted by what is implied to be the ghosts of the victims of The Missing Children Incident.
However, these nightmares from the Halloween update are non-canon while Nightmare Balloon Boy is the only exception.The game's developer, Scott Cawthon, has stated that there is a secret reason for the animatronics' homicidal tendencies that may involve paranormal activity.
In the Halloween Edition, three new nightmare animatronics were added replacing some of the original nightmare animatronics, including Nightmare Mangle, Nightmare Balloon Boy, and Nightmarionne, as well as a retextured Nightmare Bonnie known as Jack-o-Bonnie and a retextured Nightmare Chica known as Jack-o-Chica, with her cupcake being replaced by a jack-o'-lantern. Additionally, the game introduces a plushie of Springtrap (known as Plushtrap), along with two new animatronics, Nightmare Fredbear and Nightmare, the latter replacing the former on Nights 7 and 8. In the fourth game, the original four animatronics do not return, however their nightmarish and more mangled counterparts appear, and are referred to as Nightmare Freddy, Nightmare Bonnie, Nightmare Chica, and Nightmare Foxy. They are only capable of jumpscaring the player, but this can still prove to be a major obstacle in the player's progress.
Some of the animatronics from the previous titles also make appearances as visions of the older characters, and are known as phantoms: Phantom Freddy, Phantom Chica, Phantom Foxy, Phantom Mangle, Phantom BB, and Phantom Puppet.
In the third game, there is only one true animatronic capable of killing the player: a yellowish-green, deteriorated, rabbit-like animatronic named Springtrap. In the second game, they consist of the aforementioned animatronics in a damaged state as well as their updated versions: Toy Freddy, Toy Bonnie, Toy Chica, and Mangle, along with two new characters: Balloon Boy and The Puppet. In the first game, the animatronics consist of the titular Freddy Fazbear, as well as Bonnie, Chica, Foxy, and additionally, the mysterious Golden Freddy. The Animatronics are the main antagonists of the Five Nights at Freddy's franchise. Phone Guy, Night 1 from Five Nights at Freddy's